Mission Statement

i-teams is a brand-new non-profit initiative with a mission. We are starting out of Boston MA.

Our mission:

I-TEAMS is a yearly  STEAM challenge for teen girls age 14-18.  Although the challenges change every year, they will focus on creative design or artistic projects with a social function. The experience of working in an I-TEAMS group should foster collaborative learning of coding, electronics, engineering, and design.

Goals:

  • Increase female participation in technology-related fields
  • Experience
  • Learning
  • Team-building
  • Role models

Goals

I-TEAMS is a yearly STEAM challenge for teen girls age 14-18. Although the challenges change every year, they will focus on creative design or artistic projects with a social function. The experience of working in an I-TEAMS group should foster collaborative learning of coding, electronics, engineering, and design.

Girls in Tech

I-TEAMS aims to increase female participation in technology related fields by opening up pathways that focus on people and creativity.

Empowerment

Participants learn about user-centric design, creativity methods and people skills.

Innovation

Completely new approaches solve problems in meaningful ways. Teams even get to keep ownership over creations and intellectual property.

Role Models

Students get real-life exposure and gain real-world experience in a personally meaningful way.

Why

Participate?

Design with a Purpose

Teams design of their own accord to solve the design challenge of the year.

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Learn Valuable Skills

Participants learn 21st century skills including teamwork and communication, as well as elements of the design process.

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Innovate

Teams keep full ownership of their ideas and are free to commercialize them after completion of the project at the end of the year.

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Make Friends

Teams are a social outlet and friendships may last long after the competition.

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Help Others

Creations may have enormous social impact and can affect the lives of others in very meaningful ways.

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  • THE EXPERIENCE
  • 2018 PILOT OUTLINE
  • AGENDA

The i-teams experience

Participants work together to create something meaningful and impactful. They take ownership over the creative process and their team. The creative journey is intrinsically motivating and allows for purpose-driven learning.

 

Meaningful

Ownership and social impact give purpose and crucially add to the motivating nature of project-based teamwork.

 

Local

Schools can form their own clubs, starting with a few pilot schools.

 

Rewarded

Teams participate in a big finale and can win awards based on the quality of their work.

 
 
Students are engaged throughout, even those that often struggle in regular classes. It really adds to the after-school curriculum.
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Sign-up: between Sept 1 and Sept 3

Timeframe:

  • Theme / challenge reveal: 9/30

  • Monthly milestones

  • Competition in April 2019 with award ceremony

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Milestone Overview:

  • Identify a user, conduct interviews (September)

  • Brainstorm products, solutions, concepts (September/October)

  • Prototype (create sketch models) round 1 (October)

  • Test, get feedback + review (November)

  • Prototype (create sketch models) round 2 (December)

  • Test, get feedback + review (January)

  • Create final product model and demonstration video (February)

  • Present and receive competition results at the final symposium! (March)

 
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Create something new! Whether artistic or utilitaristic, the goal is to make something purposeful, following a human-centered design process.

Example Projects

SUPPORT

mail@i-teams.org
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